Broadly speaking, a lower intensity action sequence would have less enemies on screen than a higher intensity one. High-level pacing is more about the overall changes in intensity, relative to the genre of course. There are two facets to pacing - high-level and low-level. Good pacing is all about varying things up through peaks and valleys, all while keeping true to the base rhythm of the game. Doing the same thing over and over again will leave people bored, while raising intensity in a linear fashion will make them tired. Pacing is the rhythm and flow of a game that keeps players engaged throughout the experience. Let’s start by defining what pacing actually is. But what does that mean exactly? To answer the question, we will chart our way through the pacing of Uncharted 2 in this special In Focus video series. Uncharted 2 is widely regarded as having some of the most exceptional pacing in action/adventure video games.
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